I thought the readings for this week raised some very interesting points. I personally had never considered the sexual and racist implications in some of the videogames I have played. However, I think that the authors went a bit overboard in their criticisms.
I think that David J. Leonard's concerns were particularly unfounded. Leonard claims that sports game fulfill the white desire "to both police and become the other." He cites NFL Street and NBA Street for portraying black athletes as unnaturally athletic, animalitstic, and unruly. I would agree with him in this; I also feel that the Street games try to hard to give off a "ghetto" vibe. However, more legitimate sports games, such as the Madden NFL and NBA Live series, share none of these characteristics. They virtually recreate every player in their real-life leagues, so any racial disparity reflects the disparity in real life professional sports.
Derek Trucks (Image Credit: http://www.jalc.org/about/2007_galleries/spring_gala07/images/Derek%20Trucks%20by%20James%230001.jpg)
The articles by Brian Stelter and Will Brooker raise some very interesting questions about The convergence of television and other media, specifically the internet. Stelter's article discusses how many viewers watch television shows online rather than on-air, while Brooker's article analyzes one show (Dawson's Creek) to show how it has branched out so much that the show's on-air timeslot is only one window to the make-believe world of Dawson's Creek. This trend poses some very serious questions that the TV industry will have to answer:
1. Will the popularity of watching shows online make the actual TV set obselete?
2. How will the networks make money off of shows watched online?
3. Do the other media associated with shows such as Dawson's Creek actually add anything to the show, or do they simply over-saturate the viewer with information?
4. Are these "extras" worth the money and effort to produce them?